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Table of Contents
Innovation – The way to new media
- Internet and school reality
- Self-motivated learning
- Hermeneutic competency
- Learning as an interactive experience
- “Edutainment” – Learning through fun
- Interlinked worlds
Tradition – Preserving cultural roots
- Competence to make moral judgements
- Emotional intelligence
- Fascination learning
- What is the difference between good and evil?
- The desire for security in a family
Results of a study Media project in actual practice
- Testing the model project in instruction
- References
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